Threats

See Combat and Checks for details.


NPC Threats

Common Threats

Name /
Toughness
Basic / Special Actions
Civilian
0
Basic Actions: Flee, Call the Cops, Cower
Corporate Suit
0
Basic Actions: Call Security, Lock you out
Hoodlum
1
Basic Actions: Ambush, Beatdown

No Limit: Gang up (Add the Toughness of up to 3 Hoodlums as TD to an attack)

No Limit: Grapple (Grapple a distracted target from behind. Grants the “Grappled” condition)
Ripperdoc
2
No Limit: Back-Alley Surgery (Use surgical tools to slice deeply into the target. Target suffers the “Bleeding” condition)

Twice: Target Weakness (Use bio-scanner to hone in on a weak-point. Makes an existing Wound of the GMs choice 1 level worse.)
Cultist
2
Basic Actions: Surround, Sacrifice

Once: Ignore Pain (Reduce Wounds by 2)

Once: Martyr (Cult Leader activates their Insurance Unit. Explosion wounds those nearby)
Fixer
2
Basic Actions: Try to make a deal, Escape, Call Bodyguard
Ripper
2
Basic Actions: Ambush, Hide in the Shadows, Hit & Run Tactics
No Limit: Stun Gun (Apply the Stunned Condition)
Security Guard
2
Basic Actions: Call for Backup

No Limit: Stun Gun (Apply the Stunned Condition)

No Limit: Disarm (Attempt to take control of the target’s weapon)
Ganger
2
Basic Actions: Ambush, Beatdown, Shoot Wildly

No Limit: Takedown (Attempt to tackle and bring down the target. Grants the “Knocked Down” condition.)

Twice: Gang up (Add the Toughness of up to 3 Gangers as TD to an attack)
Pyromaniac
2
Basic Actions: Scream

Twice: Molotov (Throw a molotov cocktail, grants the “Burning” condition)
Beat Cop
2
Basic Actions: Radio for Backup, Bludgeon

Once: Restrain (Attempt to restrain a Grappled or Knocked Down target in handcuffs)
Bodyguard
3
Basic Actions: Protect Client Interests, Keep Mouth Shut, Assist Client

Three Times: Cover Target (Take a wound instead of a target. The wound is one level lower.)


Tough Threats

Name /
Toughness
Basic / Special Actions
Cerberus Enforcer
4
Basic Actions: Call for Backup, Bludgeon, Shoot

No Limit: Restrain (Attempt to restrain a Grappled or Knocked Down target in handcuffs)

Once: K-9 Unit/Drone Support (Activate a nearby FENRIR K-9 Unit/Combat Drone)
Gang Tough
4
Basic Actions: Protect Leader, Kill, Shout

No Limit: Wild Swings/Reckless Shooting (Hits up to 3 nearby targets. Targetted PCs roll separately.)

Once: Use Blitz (For the next Roll against them TD added for Toughness is equal to their original Toughness, regardless of how many wounds the enemy has suffered.)
Gang Leader
4
Basic Actions: Call for Backup, Activate Trap

Customise Special Actions to fit the theme of the faction/character.
Merc
4
Basic Actions: Group Tactics, Shoot, Use Grenades

No Limit: Tactical Analysis (Add 1TD when defending against attacks from them)

Once: Use Grenade (Pick a Grenade. Attempts to land it near the target. Apply the effects to all nearby targets.)
Corpo Soldier
4
Basic Actions: Call for Backup, Defend Corporate Interests, Keep Mouth Shut, Avoid Collateral

No Limit: Tactical Analysis (Add 1TD when defending against attacks from them)

Once: Black Box (Ignite fiercely upon death. Leaves nothing but ashes. Those nearby could be caught on fire.)
Hitman
4
Basic Actions: Ambush from afar, avoid confrontation, blend into a crowd

No Limit: Tactical Analysis (Add 1TD when defending against attacks from them)

Twice: TESLA (Attempt to use TESLA unit. Grants Electrocuted and/or Knocked Down)


Elite Threats

Name /
Toughness
Basic / Special Actions
Syndicate Assassin
5
Basic Actions: Ambush, Hit & Run Tactics, Change Face

No Limit: Evasion (Add 1TD to all attempts to hit them)

Once: Viper Sting (Inject a Toxin at Melee Range. Grants “Poisoned” Condition, or makes an existing Poison-related wound worse)

Twice: Disperse Chemicals (Obscure area with Smoke or Toxins. Disappear from view.)
Corpo Elite
5
Basic Actions: Call for Backup, Defend Corporate Interests, Keep Mouth Shut, Avoid Collateral

No Limit: Tactical Analysis (Add 1TD when defending against attacks from them)

No Limit: Extra-Limbs (Attack three times. Either the same target, or three different ones. PCs roll to defend for each attack.)

Once: Black Box (Ignite fiercely upon death. Leaves nothing but ashes. Those nearby could be caught on fire. Nearby targets roll.)

Twice: Mounted Heavy Weapon (Rockets or Minigun. Deals a level 3 wound to one target. Or spread it out between up to three. Each target rolls.)


Mechanical Threats

Name /
Toughness
Basic / Special Actions
Scouting Drone
1
No Limit: Evasion (Add 1TD to all attempts to hit them)
Combat Drone
2
No Limit: Evasion (Add 1TD to all attempts to hit them)

Once: Launch WASPS (Targets up to 3 targets. Each target rolls separately. Grants “Electrocuted” condition on hit.)
Autonomous Turret
2
Basic Actions: Lock-On, Shoot
FENRIR K-9 Unit
2
No Limit: Bring Down (Attempt to knock a target to the ground and hold them there. Grants Restrained and Knocked Down conditions.)

No Limit: Bite (Deal a level 1 wound and/or “Poisoned” condition to a target that is currently being restrained by “Bring Down”.)

No Limit: Detect Threats (Use thermal optics to detect hidden targets)
Scrap Mech
4
Basic Actions: Perform Task

No Limit: Wide Attacks (Attacks target up to 2 nearby targets. Each target rolls separately)

Once: Go Berserk (At 1 Toughness, TD added for Toughness is equal to original Toughness)
Security Mech
5
Basic Actions: Neutralise Threat, Attempt to Avoid Collateral

No Limit: Lock-On (Target a specific character. That character takes 2TD to attempts to defend from the Tank’s attacks)

No Limit: Relentless (TD added for Toughness cannot go lower than 3, regardless of how many Wounds the Mech has)
AEGIS Scorpion Tank
6
Basic Actions: Pursue, Utterly Destroy, Ignore Collateral

No Limit: Lock-On (Target a specific character. That character takes 2TD to attempts to defend from the Tank’s attacks)

No Limit: Relentless (TD added for Toughness cannot go lower than 4, regardless of how many Wounds the Tank has)

Once: Drone Swarm (Release 3 Combat Drones)
Three Times: Breaching Shot (Blow a hole in cover, or take out part of a structure.)

Three Times: Launch HS-Rockets. (Rockets seek out up to three targets. Each target rolls separately.)


Environmental Threats

Networks

Name /
Toughness
Actions
Public NET
1
Serve Targeted Ad, Request Face ID, Paywall
Private NET
3
Passworded, Firewall,
Corporate NET
4
Require Biometric ID, Firewall, Lockdown, Security Alert
DARKNET Node
5
Self-Destruct Node, Trojan, Silent Alert
Corporate Blacksite NET
6
Require Biometric ID, Firewall, Lockdown, Security Alert, Scorched Earth