
Threats
See Combat and Checks for details.
NPC Threats
Common Threats
Name / Toughness | Basic / Special Actions |
---|---|
Civilian 0 | Basic Actions: Flee, Call the Cops, Cower |
Corporate Suit 0 | Basic Actions: Call Security, Lock you out |
Hoodlum 1 | Basic Actions: Ambush, Beatdown No Limit: Gang up (Add the Toughness of up to 3 Hoodlums as TD to an attack) No Limit: Grapple (Grapple a distracted target from behind. Grants the “Grappled” condition) |
Ripperdoc 2 | No Limit: Back-Alley Surgery (Use surgical tools to slice deeply into the target. Target suffers the “Bleeding” condition) Twice: Target Weakness (Use bio-scanner to hone in on a weak-point. Makes an existing Wound of the GMs choice 1 level worse.) |
Cultist 2 | Basic Actions: Surround, Sacrifice Once: Ignore Pain (Reduce Wounds by 2) Once: Martyr (Cult Leader activates their Insurance Unit. Explosion wounds those nearby) |
Fixer 2 | Basic Actions: Try to make a deal, Escape, Call Bodyguard |
Ripper 2 | Basic Actions: Ambush, Hide in the Shadows, Hit & Run Tactics No Limit: Stun Gun (Apply the Stunned Condition) |
Security Guard 2 | Basic Actions: Call for Backup No Limit: Stun Gun (Apply the Stunned Condition) No Limit: Disarm (Attempt to take control of the target’s weapon) |
Ganger 2 | Basic Actions: Ambush, Beatdown, Shoot Wildly No Limit: Takedown (Attempt to tackle and bring down the target. Grants the “Knocked Down” condition.) Twice: Gang up (Add the Toughness of up to 3 Gangers as TD to an attack) |
Pyromaniac 2 | Basic Actions: Scream Twice: Molotov (Throw a molotov cocktail, grants the “Burning” condition) |
Beat Cop 2 | Basic Actions: Radio for Backup, Bludgeon Once: Restrain (Attempt to restrain a Grappled or Knocked Down target in handcuffs) |
Bodyguard 3 | Basic Actions: Protect Client Interests, Keep Mouth Shut, Assist Client Three Times: Cover Target (Take a wound instead of a target. The wound is one level lower.) |
Tough Threats
Name / Toughness | Basic / Special Actions |
---|---|
Cerberus Enforcer 4 | Basic Actions: Call for Backup, Bludgeon, Shoot No Limit: Restrain (Attempt to restrain a Grappled or Knocked Down target in handcuffs) Once: K-9 Unit/Drone Support (Activate a nearby FENRIR K-9 Unit/Combat Drone) |
Gang Tough 4 | Basic Actions: Protect Leader, Kill, Shout No Limit: Wild Swings/Reckless Shooting (Hits up to 3 nearby targets. Targetted PCs roll separately.) Once: Use Blitz (For the next Roll against them TD added for Toughness is equal to their original Toughness, regardless of how many wounds the enemy has suffered.) |
Gang Leader 4 | Basic Actions: Call for Backup, Activate Trap Customise Special Actions to fit the theme of the faction/character. |
Merc 4 | Basic Actions: Group Tactics, Shoot, Use Grenades No Limit: Tactical Analysis (Add 1TD when defending against attacks from them) Once: Use Grenade (Pick a Grenade. Attempts to land it near the target. Apply the effects to all nearby targets.) |
Corpo Soldier 4 | Basic Actions: Call for Backup, Defend Corporate Interests, Keep Mouth Shut, Avoid Collateral No Limit: Tactical Analysis (Add 1TD when defending against attacks from them) Once: Black Box (Ignite fiercely upon death. Leaves nothing but ashes. Those nearby could be caught on fire.) |
Hitman 4 | Basic Actions: Ambush from afar, avoid confrontation, blend into a crowd No Limit: Tactical Analysis (Add 1TD when defending against attacks from them) Twice: TESLA (Attempt to use TESLA unit. Grants Electrocuted and/or Knocked Down) |
Elite Threats
Name / Toughness | Basic / Special Actions |
---|---|
Syndicate Assassin 5 | Basic Actions: Ambush, Hit & Run Tactics, Change Face No Limit: Evasion (Add 1TD to all attempts to hit them) Once: Viper Sting (Inject a Toxin at Melee Range. Grants “Poisoned” Condition, or makes an existing Poison-related wound worse) Twice: Disperse Chemicals (Obscure area with Smoke or Toxins. Disappear from view.) |
Corpo Elite 5 | Basic Actions: Call for Backup, Defend Corporate Interests, Keep Mouth Shut, Avoid Collateral No Limit: Tactical Analysis (Add 1TD when defending against attacks from them) No Limit: Extra-Limbs (Attack three times. Either the same target, or three different ones. PCs roll to defend for each attack.) Once: Black Box (Ignite fiercely upon death. Leaves nothing but ashes. Those nearby could be caught on fire. Nearby targets roll.) Twice: Mounted Heavy Weapon (Rockets or Minigun. Deals a level 3 wound to one target. Or spread it out between up to three. Each target rolls.) |
Mechanical Threats
Name / Toughness | Basic / Special Actions |
---|---|
Scouting Drone 1 | No Limit: Evasion (Add 1TD to all attempts to hit them) |
Combat Drone 2 | No Limit: Evasion (Add 1TD to all attempts to hit them) Once: Launch WASPS (Targets up to 3 targets. Each target rolls separately. Grants “Electrocuted” condition on hit.) |
Autonomous Turret 2 | Basic Actions: Lock-On, Shoot |
FENRIR K-9 Unit 2 | No Limit: Bring Down (Attempt to knock a target to the ground and hold them there. Grants Restrained and Knocked Down conditions.) No Limit: Bite (Deal a level 1 wound and/or “Poisoned” condition to a target that is currently being restrained by “Bring Down”.) No Limit: Detect Threats (Use thermal optics to detect hidden targets) |
Scrap Mech 4 | Basic Actions: Perform Task No Limit: Wide Attacks (Attacks target up to 2 nearby targets. Each target rolls separately) Once: Go Berserk (At 1 Toughness, TD added for Toughness is equal to original Toughness) |
Security Mech 5 | Basic Actions: Neutralise Threat, Attempt to Avoid Collateral No Limit: Lock-On (Target a specific character. That character takes 2TD to attempts to defend from the Tank’s attacks) No Limit: Relentless (TD added for Toughness cannot go lower than 3, regardless of how many Wounds the Mech has) |
AEGIS Scorpion Tank 6 | Basic Actions: Pursue, Utterly Destroy, Ignore Collateral No Limit: Lock-On (Target a specific character. That character takes 2TD to attempts to defend from the Tank’s attacks) No Limit: Relentless (TD added for Toughness cannot go lower than 4, regardless of how many Wounds the Tank has) Once: Drone Swarm (Release 3 Combat Drones) Three Times: Breaching Shot (Blow a hole in cover, or take out part of a structure.) Three Times: Launch HS-Rockets. (Rockets seek out up to three targets. Each target rolls separately.) |
Environmental Threats
Networks
Name / Toughness | Actions |
---|---|
Public NET 1 | Serve Targeted Ad, Request Face ID, Paywall |
Private NET 3 | Passworded, Firewall, |
Corporate NET 4 | Require Biometric ID, Firewall, Lockdown, Security Alert |
DARKNET Node 5 | Self-Destruct Node, Trojan, Silent Alert |
Corporate Blacksite NET 6 | Require Biometric ID, Firewall, Lockdown, Security Alert, Scorched Earth |