Gear

See Loadout & Gear for details.


Basic Gear

Name / CostFeaturesSlotsMods (Max 2)

Anti-Flash Goggles
(₩100) Protective Goggles that block the effect of Flashbangs.

Advantages: Blocks the effect of FlashbangsThermal Imaging | Visible Heat Signatures - ₩500
Night Vision | See in Darkness - ₩250

Binoculars
(₩100) Creep on people from a safe distance

Enables: Observe from AfarThermal Imaging | Visible Heat Signatures - ₩500
Night Vision | See in Darkness - ₩250
Rangefinder | Add +1PLUS to Precision Rifle shots - ₩500

Climbing Gear
(₩150) Ultralight cord, a grapnel with launcher, and climbing harness

Enables: Grapnel Launcher

Advantages: +1PLUS to relevant Mobility Checks

Uses: Unlimited, as long as its recovered.
◆◆Motorised Ascender | Rapid Ascent - ₩300

Comm Gear
(₩200) Radios, Earpieces, etc.
Communicate via Radio, Satellite, or DFC.

Enables: Insecure Comms up to 15km, Secure Comms up to 40m.Extreme Range | (Insecure 150km, Secure 200m) - ₩300

Drone
(₩2,000) A portable, remote controlled drone. An expensive, but versatile investment.

Enables: Control Drone up to 1km

Disadvantages: Noisy while in operation.

Uses: Operates for up to 3hrs.
Automatically recovered after Job.
If destroyed, pay 10% (Base Cost + Mods) to repair.
◆◆Fast | Flies faster and controls with greater agility - ₩500
Silent | Makes no noise while in operation - ₩500
Autonomous | Operates independently - ₩1000
Armoured | Resists one instance of damage - ₩500
Nano | Significantly smaller, and silent, fits in vents - ₩1000
Weaponised | Enables attack. Use Tech skill. Treat as Light Sidearm - ₩750
Targeting System | Requires Weaponised. +1PLUS when attacking with Drone - ₩500
EMP Shielded | Drone is immune to EMP effects - ₩300

Fake ID
(₩300) A fake ID. Good enough to pass a spot check, but unlikely to work well if you’re actively being hunted.

Advantages: +1PLUS to relevant Influence checks.

Disadvantages: +1TD to each check after the first.
High-Quality Fake | No TD Penalty after first use - ₩250

GRID
(₩500) A portable computing device. Allows interfacing with other devices. Can be connected to the NET.

Enables: Interface with Device, Connect to NET, Code, Hack, etc.◆◆Compact | -1 Gear Slot - ₩500
High-Spec | +1PLUS to relevant Tech checks - ₩500
EMP Shielded | Device is immune to EMP effects - ₩300

Lockbreaking Kit
(₩100) Tools for picking standard, non-electronic, non-biometric locks.

Enables: Pick Lock, HotwireAutomatic | Slowly picks locks autonomously - ₩300

Plasma Cutter
(₩200) Cuts through steel. Can be configured to weld.

Enables: Cut/Weld Metal

Uses: 3. Refilled after Job.
◆◆Superheated | Cut/Weld Faster - ₩250
Extra-Fuel | +2 uses - ₩100

Portable Lab
(₩500) A kit of useful field-research equipment. Can identify substances and mix small batches of compounds from base ingredients.

Enables: Mix Chemicals, Identify Substances◆◆Compact | -1 Gear Slot - ₩500
Advanced Equipment | +1PLUS to relevant checks - ₩500

Rebreather
(₩500) Bulky, uncomfortable, and vision-obscuring in its basic form. Filters Toxins.

Enables: Breath Underwater, Filter Toxins

Disadvantages: Poor Visibility | Reduces Awareness by 1 when worn.

Uses: Lasts up to 1hr. Refilled after a job.
◆◆Improved Visibility | No Awareness penalty - ₩300
Large Air Tank | 3hr Duration - ₩250

Signal Jammer
(₩500) Device for jamming communications.
Floods an area with junk data, making communication impossible.

Enables: Jam Communications up to 1km

Uses: Battery lasts up to 30mins.
◆◆Endurance Battery | Battery lasts up to 2hrs - ₩350

Skimmer (Biometric)
(₩500)Device for cloning bio data to fool biometric locks.

Enables: Clone Biometric Data

Disadvantages: Takes 1 minute of scanning to clone data.

Uses: Unlimited, but can only store one instance of data at a time
Fast Clone | Takes 10 seconds of scanning to clone data - ₩300

Skimmer (RFID)
(₩500) Device for cloning electronic IDs

Enables: Clone ID up to 1m away.

Disadvantages: Takes 1 minute in proximity to close ID.

Uses: Unlimited, but can only store one ID at a time
Increased Range | Clones IDs up to 3m away - ₩250
Fast Clone | Takes 10 seconds of scanning to clone data - ₩300

Surveillance Gear
(₩300) Portable Cameras, Microphones, Tracking Devices

Enables: Track Target up to 1km, Record Audio/Video

Disadvantagess: Detectable with Bug Detectors
Long-Range | Track up to 10km - ₩250
Undetectable | Shielded from Bug Detectors - ₩350

Survival Kit
(₩250) Kit for operations in The Expanse.

Enables: Make Camp, Light Fire, Cook Food, Distil Water

Advantages: Adds +1PLUS to relevant Survival checks.

Uses: Suitable for 5 nights in the wild.
◆◆-

Tool Kit
(₩250) A set of mechanic’s tools and various bits and pieces for making repairs.

Enables: Repair, Jury-Rig◆◆Compact | -1 Gear Slot - ₩500
Well-Stocked | +1PLUS to relevant checks - ₩350

Generic Items
(₩0-₩100) Catch-All for cheap, light, generic stuff. No need to purchase beforehand, just agree a price with the GM, pay, and you have them.
Clothes, Lighter, Spraypaint, Zip-Ties, etc.

--

Armour

NameFeaturesGear SlotsMods (Max 2)

Security Grade Armour
(₩500) Simple, standard-issue gear worn by security and beat-cops.

Advantages:
Light Armour | +2 Armour. +1PLUS to Defence checks.
Concealed | Can be hidden easily below clothing.

Disadvantages:
Light Armour | Bonus PLUS from Armour is nullified by attacks from Auto-Rifles and Precision Rifles.
Insulated | Blocks stun-prods/tasers/electrocution - ₩250
Impact Resistant | +1PLUS against Blunt - ₩250

Military Grade Armour
(₩3,000) Advanced, military-issue gear worn by Corporate Mercs and Army personnel.

Advantages:
Medium Armour | +3 Armour. +2PLUS to Defence checks.

Disadvantages:
Bulky | Reduces Mobility by 1.
Obvious | Cannot be concealed below clothing.
◆◆Insulated | Blocks stun-prods/tasers/electrocution - ₩250
Impact Resistant | +1PLUS against Blunt - ₩250
Blast Resistant | +1PLUS against Blasts - ₩250

Military Grade Headgear
(₩1,000)Advanced, military-issue headwear that can be upgraded with a variety of additional functions.

Advantages:
Head Protection | +1 Armour.

Disadvantages:
Vision Obscuring | Reduces Awareness by 1.
Obvious | Cannot be concealed below clothing.
Thermal Imaging | Visible Heat Signatures - ₩500
Night Vision | See in Darkness - ₩250
Ballistic Face Shield | +1 Armour - ₩500

Ballistic Shield
(₩500) Large enough to cover the wielder, while sheltering another person.

Advantages:
Shield | +1PLUS to Defence.
Cover | Can cover an ally to add +1PLUS to their Defence rolls.
Blast Resistant | +1PLUS to Defence against blasts.

Disadvantages:
Handful | Cannot perform actions requiring both hands.
◆◆Retribution Shielding | Once per Scene, inflict a Minor Consequence in response to an attack. - ₩1,000

Hardsuit
(₩4,000) Suitable for working in vacuum, but prohibitively heavy and cumbersome.

Advantages:
Medium Armour | +4 Armour. +2PLUS to Defence checks.
Rebreather | Oxygen up to 2hrs.
Environmental Seal | Survive in Vacuum
Magboots | Cling to and walk along metal surfaces.

Disadvantages:
Very Bulky | Reduces Mobility by 2.
◆◆◆Insulated | Blocks stun-prods/tasers/electrocution - ₩250
Impact Resistant | +1PLUS against Blunt - ₩250
Blast Resistant | +1PLUS against Blasts - ₩250

Bio-Hazard Suit
(₩1,000) An enviro-suit that protects against harmful toxins.

Advantages:
Rebreather | Oxygen up to 2hrs.
Toxin Filter | Blocks Toxins.

Disadvantages:
Bulky | Reduces Mobility by 1.
Obvious | Cannot be concealed below clothing, or worn above other armour.
◆◆-

Slipsuit
(₩2,500) Skin-tight Stealth Suit

Advantages:
Silent Movement | Dampens and conceals the sound of movement. +1PLUS to Stealth.
Adaptive Camo | +1PLUS to Stealth - ₩500
Heat Regulation | User doesn’t give off a Heat Signature - ₩300
Night Vision | See in Darkness - ₩250

Weapons

NameFeaturesGear SlotsMods (Max 2)

Short Blade
(₩250) Knives, Claws, etc.

Advantages:
Quiet | +1PLUS to Silent Takedowns
Sharp | On Major Success, target gains “Bleeding” condition as well as the existing consequences.

Disadvantages:
Bloody | Likely to make a mess.
Short Range | +1MINUS in melee against targets with greater reach.
Retractable | Easy to hide and pass through security scans. - ₩200
Special Coating | [Pick One] - ₩600

Long Blade
(₩500) Machetes, Katanas, Spears, etc.

Advantages:
Parry | +1PLUS to defense against Melee
Sharp | On Major Success, target gains “Bleeding” condition on top of the regular consequences from the outcome.

Disadvantages:
Bloody | Likely to make a mess.
◆◆Lightweight Materials | (-1 Gear Slot) - ₩500
Special Coating | [Pick One] - ₩600

Short Blunt
(₩250) Knuckle Dusters, Collapsable Batons

Advantages:
Quiet | +1PLUS to Silent Takedowns
Blunt | On Major Success, target gains “Stunned” condition on top of the regular consequences from the outcome.

Disadvantages:
Short Range | +1MINUS in melee against targets with greater reach.
Retractable | Easy to hide and pass through security scans. - ₩200
Special Coating | [Pick One] - ₩600

Long Blunt
(₩500) Clubs, Baseball Bats, Staves

Advantages:
Block | +1PLUS to defence against Melee
Blunt | On Major Success, target gains “Stunned” condition on top of the regular consequences from the outcome.
◆◆Lightweight Materials | (-1 Gear Slot) - ₩500
Special Coating | [Pick One] - ₩600

Light Sidearm
(₩750) Covers Light, Submachine Guns, and Auto-Pistols.

Advantages:
Close Quarters | No Penalty at Close Range.

Disadvantages:
Low Penetration | +1MINUS against armoured targets.
Loud | Attracts attention.

Effective Range: Melee, Room.
Extended Range: Far +1MINUS. Horizon Impossible.
Silenced | Significantly quieter. Removes Loud - ₩500
Laser Sight | +1PLUS to shoot at Melee, Room Range. - ₩500
Special Ammo | [Pick One] - ₩600

Heavy Sidearm
(₩1,500) Covers Heavy pistols and Revolvers.

Advantages:
High Penetration | +1PLUS against armoured targets.
Close Quarters | No Penalty at Melee Range.

Disadvantages:
Loud | Attracts attention.

Effective Range: Melee, Room.
Extended Range: Far +1MINUS. Horizon +3MINUS.
Scoped | No MINUS penalty at Far Range. - ₩500
Special Ammo | [Pick One] - ₩600

Auto-Rifle
(₩3,500) Covers SMGs and Assault Rifles

Advantages:
Long Range | No Penalty at Far Range
Autofire | Target up to +3 nearby targets. +1MINUS for each.

Disadvantages:
Loud | Attracts attention.
Close Range Penalty | +1MINUS at Melee Range

Effective Range: Room, Far
Extended Range: Horizon +2MINUS.
◆◆Silenced | Significantly quieter. Removes Loud - ₩500
Bayonet | Treat as Short Blade at melee range - ₩250
Folding Stock | (-1 Gear Slot) - ₩500
Scoped | Horizon Range +1MINUS. - ₩500
Special Ammo | [Pick One] - ₩600

Precision Rifle
(₩4,000) Covers Hunting Rifles and Sniper Rifles

Advantages:
Extreme Range | No Penalty at Horizon Range
High Penetration | +1PLUS against armoured targets.

Disadvantages:
Loud | Attracts attention.
Close Range Penalty | +1MINUS at Melee Range

Effective Range: Room, Far, Horizon
◆◆Silenced | Significantly quieter. Removes Loud - ₩500
Takedown Rifle | (-1 Gear Slot) - ₩500
Special Ammo | [Pick One] - ₩600

Shotgun
(₩3,500) All Shotguns

Advantages:
Spread | On a Major Success, up to 3 additional targets nearby suffer a Minor consequence.
Close Quarters | No Penalty at Melee Range.

Disadvantages:
Loud | Attracts attention.

Effective Range: Melee, Room.
Extended Range: Far +1MINUS. Horizon Impossible.
◆◆Silenced | Significantly quieter. Removes Loud - ₩500
Laser Sight | +1PLUS to shoot at Melee, Room Range. - ₩500
Bayonet | Treat as Short Blade at melee range - ₩250
Sawn-off | (-1 Gear Slot) - ₩500
Special Ammo | [Pick One] - ₩600

Grenade Launcher
(₩2,500) Launches Grenades

Advantages:
Propulsion | Launches grenades beyond regular throwing range.

Requires Grenades to Launch
Use Grenade Features to determine effect.

Effective Range: Melee, Room.
Extended Range: Far +2MINUS. Horizon Impossible.
◆◆Targeting System | When resolving grenade outcomes, roll 3 additional d6. Drop the lowest three results. - ₩1,000

Heavy Weapon
(Guns)
(₩5,000) Miniguns, MMGs, HMGs, etc.

Advantages:
Autofire | Target up to +6 nearby targets. +1MINUS for every 2.
Suppression | Regardless of outcome, up to +6 targets become “Pinned Down”.

Disadvantages:
Loud | Attracts attention.
Close Range Penalty | +1MINUS at Melee Range

Effective Range: Room, Far
Extended Range: Horizon +2MINUS.

Limited Ammo: 3 uses per job.
◆◆◆Additional Ammo | +2 uses per job. - ₩1,000

Heavy Weapon
(Launchers)
(₩6,000)Rocket Launchers, Mortars, etc.

Advantages:
Blast Radius | Target up to +6 nearby targets. +1MINUS for every 3.
Mass Destruction | Greater Effect. All consequences suffered by targets are stepped up, regardless of outcome.

Disadvantages:
Loud | Attracts attention.
Collateral | Likely to take yourself out in the blast at Melee distance.

Effective Range: Room, Far
Extended Range: Horizon +1MINUS.

Limited Ammo: 2 Uses per job.
◆◆◆Targeting System | Take time to establish target lock. Gain +2PLUS. - ₩2,000
Additional Ammo | +1 use per job. - ₩1,000

Special AmmoFeatures
Beanbag/Stun PelletOn a Major Success: Grants Stunned Condition to Target.
Non-Lethal. Painful when applied to the body or limbs, stunning when applied to the head or groin.
IncendiaryOn a Major Success: Grants Burning Condition to Target. Requires the target to be wearing or covered in something flammable.
Shredder+1AD against Unarmoured Targets. Severe internal damage to soft targets.
Toxin LacedOn a Major Success: Grants Poisoned Condition to Target, assuming the target can be poisoned. Condition cannot be removed until the laced round is removed from the body.

Special CoatingFeatures
ElectrifiedOn a Major Success: Grants Electrocuted Condition to Target

+1AD against Electronic Targets
High-Frequency+1AD against Armoured Targets. Takes a while, but can slice through steel with continued application.
SuperheatedOn a Major Success: Grants Burning Condition to Target. Melts flesh and bone. Provides light.

Drugs

NameFeaturesGear Slots

Trauma (Air Hypo)
(₩250) A popular cocktail of drugs used by Security forces around the world to push through combat trauma.

Advantages:
- Reduce a single Trauma to a Level 2 Wound.
- Remove a single Level 2 or 1 Wound.

Overdose:
Safe Limit: Can use up to 3 Medical Hypos per-job safely.
On 4th+: Roll a Check. On a Hollow Success or Bane, immediately write a Trauma (OD’ing), and become incapacitated.

Uses: Single Use.

StabilX (Air Hypo)
(₩500) An emergency stimulant meant to shock a person back into mobility.

Advantages: Stabilises the target and lowers a single Trauma to a Level 2 Wound.

Disadvantages: Target gains “Weakened” condition. Lasts for two scenes.

Overdose:
Safe Limit: Can be used once per-job, safely.
On 2nd+: Target rolls a Check. On a Hollow Success or Bane, immediately write a Trauma (Cardiac Arrest) and become incapacitated.

Uses: Single Use.

Sharp (Pills)
(₩250) A strong mental stimulant, often used by corporate employees to gain an edge.

Advantages:
- Shrug off a Mental Condition
- Gain +1PLUS for any check involving smarts or reflexes. Lasts for two scenes.

Overdose:
Safe Limit: Can be used once per-job, safely.
On 2nd+: Gain “Brain Fog” condition for the next scene when effect ends.
On 4th: Gain “Brain Fog” condition for the rest of the job.

Uses: 3 Uses.

Disposable Electrocauter
(₩250)A ring-shaped device designed to quickly cauterise wounds in an emergency.

Advantages:
- Apply to wound to rapidly stop bleeding and disinfect.
- Cures Bleeding condition.
- Reduces Trauma from missing limbs to Level 2 Wounds.

Uses:
- Unlimited use to stop Bleeding.
- Single use to reduce Trauma, then discarded.

Zero (Air Hypo)
(₩350) An addictive, black-liquid. Effective pain suppressor. Allows a user to ignore otherwise cripplingly painful injuries, temporarily.

Advantages:
- Ignore Threat Dice from Conditions and Trauma for the next check.

Overdose:
On 2nd: Gain “Jitters” condition when effect ends, lasts until the end of the scene.
On 3rd+: Roll a Check. On a Hollow Success or Bane, gain “Heart Palpitations* as a level 2 Wound.
If you already have “Heart Palpitations”, immediately write a Trauma (Cardiac Arrest), and become incapacitated.

Uses: Single Use

LYPs (Pills)
(₩250) Pronounced “Lips”. Little Yellow Pills. Sadly, not banana flavoured.
Has a reputation of calming nerves, and loosening tongues.

Advantages:
- Shrug off any stress-related conditions.
- Adds +1PLUS to influence checks.
- Can be administered to a target to add an additional +1PLUS to Influence checks against them.

Overdose:
Safe Limit: Can be used once per-job, safely.
On 2nd+: Gain “Slurred Speech” condition for the next scene when effect ends.
On 4th:
- Gain the “Spaced Out” condition for the rest of the job.
- Gain the flaw “Loose Lipped” for the rest of the job.

Uses: 3 Uses.

BLITZ (Air Hypo)
(₩250) A powerful, but short-lived adrenaline shot.

Advantages:
- Grants +3PLUS to checks related to strength and endurance for one scene.

Overdose:
Always: Gain “Fatigue” condition for one scene afterward.
On 2nd: Only gain +2PLUS.
On 3rd: Only gain +1PLUS.
On 4th+: No effect.

Uses: Single Use.

Shutdown (Powder)
(₩350) An easily dissolved powder that briefly induces severe swelling
of the mucous membranes, causing suffocation.

Advantages:
- Odourless, Colourless, and Tasteless.
Roll a check:
- On Major Success the target falls unconscious.
- On Minor Success the target remains standing, but gains a condition, and their Toughness is halved.
- On a Hollow Success, either nothing happens, or the target sputters and chokes to death, violently and noisily (GMs choice).

Disadvantages:
- Must be administered via food or drink.

Uses: Single Use.

Medusa (Air Hypo)
(₩350) A paralytic agent popular with corporate hitmen.

Advantages:
- Roll a Check:
- On a Major or Minor Success, the target gains the “Paralysed” condition after a few seconds.

Purge (Pills)
(₩250) A fast-acting emetic and antidote drug.

Advantages:
- Purges toxin and poison-related conditions and wounds.

Disadvantages:
- Causes severe stomach pains, sweating, and vomiting for at least one scene.

Calcineurin Inhibitor
(₩1,000) An immune suppressant, anti-rejection drug. Commonly prescribed for patients undergoing Augmentation, to help the nervous system accept their new implant(s).

Advantages:
- Cures Augmentation Rejection

Uses: Single Use.

Grenades

NameFeatureGear Slots
Grenade (Frag)
(₩200)
Damages objects and deals conditions/wounds to targets.

Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target Avoids Consequences
- 4-5: Target Suffers Minor Consequence
- 6: Target Suffers Major Consequence

Regular, Sticky, Remote, or Proximity Activated
Range: Melee
Grenade (Incendiary)
(₩200)
Ignites flammable objects and inflicts conditions/wounds to targets.

Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target Avoids Consequences
- 4-5: Target Suffers Minor Consequence
- 6: Target Suffers Major Consequence

Regular, Sticky, Remote, or Proximity Activated
Range: Melee
Grenade (EMP)
(₩200)
Short-Circuits nearby electrical objects and targets.
Can temporarily interfere with Augmentations.

Roll a number of d6 equal to the number of electrically-powered targets in range, and assign each result to a target.
- 1-3: Target Avoids Consequences
- 4-6: Target gains the “Short Circuit” condition.

Regular, Sticky, Remote, or Proximity Activated
Range: Melee
Grenade (Toxin)
(₩200)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target resists the toxins.
- 4-5: Target gains the “Poisoned” condition.
- 6: Target gains the “Poisoned” and “Suffocating” conditions.

Blocked by Rebreathers

Regular, Sticky, Remote, or Proximity Activated
Range: Room
Grenade (Sleep Gas)
(₩200)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target shrugs it off.
- 4-5: Target gains the “Exhausted” condition.
- 6: Target passes out after a few seconds.

Blocked by Rebreathers

Regular, Sticky, Remote, or Proximity Activated
Range: Room
Grenade (Smoke)
(₩100)
Obscures an area for 30 Seconds.

Grants +1 PLUS/MINUS to checks such as stealth, aiming, shooting, etc.

Range: Room
Grenade (Flash)
(₩100)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target avoids the effect.
- 4-5: Target gains the “Blinded” condition.
- 6: Target gains the “Blinded” and “Stunned” conditions.

Blocked by Anti-Flash gear

Regular, Sticky, Remote, or Proximity Activated
Range: Melee
Grenade (Stun)
(₩100)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target avoids the effect.
- 4-6: Target gains the “Stunned” condition.

Blocked by Medium Armour

Regular, Sticky, Remote, or Proximity Activated
Range: Melee
Breaching Charge
(₩200)
Blows open doors and blasts holes in thin walls.

Targets immediately in the blast zone or on the other side of the door/wall suffer a Major Consequence.
Explosive (Low-Power)
(₩2,000)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target suffers a Minor Consequence.
- 4-5: Target suffers a Major Consequence.
- 6: Target suffers two Major Consequences.

Remote Detonated, Proximity, or Timed
Range: Room
◆◆
Explosive (High-Power)
(₩5,000)
Roll a number of d6 equal to the number of targets in range, and assign each result to a target.
- 1-3: Target suffers a Major Consequence.
- 4-5: Target suffers two Major Consequences.
- 6: Target is immediately Obliterated.

Remote Detonated, Proximity, or Timed
Range: Far
◆◆◆

Augmentations

NameFeaturesMods (No Limit)

Auto-Translation
(₩1,000) Translates all common, modern languages in real-time.

Enables: Real-Time Auto-Translation

Disadvantages: Does not automatically enable you to speak the language in reply.
Vocal Link | Allows you to speak back. Sounds robotic. - ₩500
Signal Processor | Requires Vocal Link. Enables fluent sounding speech. - ₩1,000

Integrated Comms
(₩1,000) Allows the user to transmit and receive wireless transmissions from an implanted chip, via Radio, Satellite, or DFC.

Enables: Insecure Comms up to 150km. Secure up to 200m.

Advantages:
Bone-Conduction | Can only be heard by the user.
Concealed | Hidden beneath the skin, and shielded from scans
Shielded | Functionality is Protected from EMP and Signal Jamming - ₩500

Auditory Enhancer
(₩3,000) Boosts quiet or distant sounds. Can also be used to block out unwanted or overly-loud noise.

Advantages:
Sensitive Hearing | +1PLUS to relevant Awareness Checks
Smart EQ | Blocks potentially harmful frequencies.
Extra Sensitive | Additional +1PLUS to relevant Awareness checks. - ₩2,500

Identity Scrambler
(₩3,000) Obfuscates the user from surveillance systems with glitches and garbage data.

Advantages:
Scramble Appearance | When viewed by digital surveillance, the user is obscured by glitches and junk data. Blocking attempts to identify them visually.
Blackout | Temporarily disables surveillance systems while the user is within view. - ₩1,000

Augmented Optics
(₩3,000) Advanced prosthetic eye replacement wired directly to the optic nerves. Provides greatly enhanced clarity and range of vision.

Enables: Installation of advanced Optics Mods.

Advantages:
20/5 Vision | +1PLUS to relevant Awareness Checks
Night & Thermal Vision | Visualise Heat and see in Darkness. - ₩1,000
Integrated Flash | Functions as a Flash Grenade that affects targets facing the user front-on. Usable once per Scene. - ₩1,000
Reality Meshing | Displays useful information about your surroundings and assists in navigation. +1PLUS to checks to navigate. - ₩1,000
Recording | Records everything the user sees to internal storage. Stores up to 6 hours of footage. - ₩500
Optical Zoom | Additional +1PLUS to relevant Awareness checks. - ₩2,500
Shielded | Protected from the effects of EMPs. - ₩1,000
Tactical HUD | +1PLUS to checks involving aim, and reading situations. - ₩2,500

Subdermal Compartment
(₩3,000) A covert compartment, camouflaged with false skin.

Advantages:
Concealed | Conceals a single slot item, or two half-slot items from digital scans.
Skin-Match | Adds +1PLUS to checks to avoid discovery during physical searches.
Shielded | Contents is protected from the effects of EMPs. - ₩500
Seamless | Additional +1PLUS to checks to avoid discovery during physical searches. - ₩2,500

Electrodermal Implants
(₩3,000) Allows the user to alter their temperature at will. Allows survival in extreme heat or cold.

Advantages:
Mask Signature | Control body temperature, obscuring the user from thermal imaging.
Endure Temperature | Endure temperatures between 50°C and -50°C for up to 12 hours.
-

Vocal Synthesizer
(₩4,000) Mimic Voices and accents.

Advantages:
Mimicry | Mimic voices and accents that have previously been recorded for at least 5 minutes.
Foley | Mimic previously recorded sounds.
Banshee Module | Unleashes a sonic attack that affects all targets in Room range. Targets suffer “Deafened” condition. Usable once per Scene. - ₩2,500

Memory Unit
(₩4,000) Record your memories, and playback the memories of others.
When playing back memories, the user can opt to experience the emotional response of the original recorder.

Enables: Record Memory, Playback Memory-

Limb Mod / Olympus Climbing System
(₩5,000)Retractable climbing gear for hand and foot augs. Enables the user to cling to and move across sheer surfaces.

Enables: Climb sheer surface without rope/handholds.Fast Actuating | Climb at twice the speed. +1PLUS when relevant. - ₩2,500

Adaptive Rebreather
(₩5,000) Breath without oxygen. Filter Toxins. Detect Radiation.

Enables: Survive without oxygen, filter toxins, detect radiation.

Uses: Infinite Duration
-

Data Interface Port (DIP)
(₩5,000) Enables advanced, high-speed, human-computer interfacing. A faster and more efficient way of interacting with connected devices.

Enables: Interfacing directly with devices without need for an attached terminal or GRID.

Advantages:
Neural Connection | Adds +1PLUS to relevant Tech checks.

Disadvantages:
Neural Connection | Direct interface brings with it a risk of burn-out or neuro-viruses.
Firewall | Nullify a single Major or Minor Consequence of Direct Connection, once per Job. - ₩1,000
Efficient Algorithms | Additional +1PLUS to relevant Tech checks. - ₩2,500

Limb Mod / Retractable Gear
(₩5,000) Retracting blade, spikes, shield, gun, tool etc, that extend from ports built into prosthetic limbs.

Enables: Attach gear to body.

Advantages:
Integrated | Gear attached this way takes up 0 Gear Slots.

Disadvantages:
Welded | Switching attachments takes time and is difficult to do alone.

Can be purchased once per-limb.
Quick Swap | Switching attachment is much quicker, and easy to do yourself. - ₩2,000
Connected | +1PLUS to checks involving this gear. - ₩2,500

Leg Mod / Impact Dampener
(₩5,000) Reduces the sound of footfalls.

Advantages:
Sound Dampening | Nullifies all sound made by footsteps.
Impact Dampening | Softens the noise and impact of falls up to 10m.
-

Insurance Unit
(₩5,000) A cranial bomb linked to a remote detonator.

Enables: Explode HeadExplode Nearby | Functions as a Frag Grenade, affecting targets within Melee range. - ₩1,000

Trauma Shielding
(₩5,000) Subdermal plating that reduces the impact of hits.

Advantages:
Subdermal Plating | +1 Armour.
Reactive Shielding | Reduces Consequences from Falls, Blasts, Crashes, and Blunt impacts by one level.
- Bane -> Major Consequence -> Minor Consequence -> No Consequence
Increased Coverage | Additional +1 Armour - ₩3,000

Leg Mod / Impulse Movement System
(₩8,000) Generates an impulse with each footfall that propels the user vertically or horizontally.

Enables: Running speed of 50km/h. Vertical leap of 3m.

Advantages:
Impulse | Adds +1PLUS to relevant Mobility checks.

Disadvantages:
Noisy | Powerful actuators make significant noise when active.
Quiet Operation | Removes the Noisy disadvantage. - ₩1,000
Blast Landing | Stun nearby targets on landing. Functions as a Stun Grenade, affecting targets within Melee range. - ₩1,000
High Impulse | Additional +1PLUS to relevant mobility checks. - ₩3,500

Hand Mod / TESLA
(₩8,000) An electro-shock device built into the palm or fingertips.

Advantages:
Shocking Touch | Roll a check to make contact.
On a Major Success: The target is subdued and convulsing.
On a Minor or Hollow Success: The target gains the “Shocked” condition.

Uses: Once per Scene.
Additional Charge | Enables use twice per scene - ₩2,000

AI Assistant
(₩10,000) A highly customisable AI Assistant to help with daily tasks. Upgrades provide additional knowledge-bases.

Enables: Request Assistance, answers based on installed Knowledge Banks. Knowledge Banks act as Knowledge Expertise.

Advantages:
Local Information | Provides public information about Mars and Wuhai. Anything available on the public NET.
Admin Tasks | Assists with administrative tasks and calculations. +1PLUS to any relevant check.

Uses: Capacity for three “Knowledge Banks” at any one time.
Additional Knowledge Bank | Write a new Knowledge Expertise attached to this Aug. +1PLUS when relevant to checks using this Aug.

Auto-Injector
(₩10,000) Automatically injects the user with medication when triggered.

Enables: Automatically inject a drug of choice when desired.
- When used, declare any drug and resolve it’s effects. You don’t need to have purchased the drug beforehand.

Uses: Two charges per job.
Additional Dose | Enables use twice per scene - ₩2,000

Biometric Analyser
(₩10,000) Biometric Analysis Implants use biometric data to monitor individuals’ emotional states. These devices can provide real-time feedback on stress levels, mood, health, and overall well-being.

Enables: Behavioural Analysis, Heart Rate, Stress Level scans.

Advantages: +2PLUS to checks to Influence or Read People, when using this info to your advantage.
Medical Database | Detailed medical records and diagnosis for target. +2PLUS to relevant Medical checks. - ₩4,000
Cerberus Database | Detailed criminal records for target. +1PLUS to Influence when using this info to your advantage. - ₩3,500

Microfibral Muscle
(₩10,000) Allows the user to lift/throw/carry heavy objects, and perform these tasks for a long time. Greatly reduces muscle strain over time.

Enables: Endure prolonged strenuous activity.

Advantages:
Capacity | Increases Loadout Limits
- Light: 1 - 3 -> 1 - 4
- Heavy: 4 - 6 -> 5 - 7

Strong | +1PLUS to relevant checks.
Herculean | Additional +1PLUS to relevant checks. - ₩3,500

Modular Limb Mounting System
(₩10,000) Allows the user to connect an additional cybernetic arm via a mount on the upper-back.

Enables: Additional Limb, with all the benefits that implies.

Advantages:
Multi-Task | Add +1PLUS when making use of both your regular and extra limbs in a check.

Can be purchased twice. Multi-Task bonus only applies once.
-

Therapeutic Neuro-Dampers
(₩10,000) A neuro-aug that monitors neurological function, and delivers corrective chemical assistance to suppress undesirable side-effects. An expensive solution to addiction and emotional trauma.

Advantages:
Suppression | Cancel out MINUS added for flaws and mental conditions. Lasts for an entire scene.

Uses:
- Usable twice without consequence.
- After 3rd use, gain “Emotionless” condition for the rest of the job.
-

Viper Sting
(₩10,000) A concealed drug-delivery system.

Enables: Inject Drug.
- When used, declare any drug and resolve it’s effects. You don’t need to have purchased the drug beforehand.

Advantages:
Concealed | Hidden within the body (finger, tongue, etc.). Doesn’t show on scans or physical searches.
Subtle | The target feels nothing. Add +2PLUS to relevant Subterfuge checks to make contact.
-

Black Box
(₩12,000) Designed to ensure the complete destruction of the user’s body upon death. A short time after vital signs cease, the black box self-destructs.

Enables: Obliterate CorpseObliterate Room | Treat as Low-Power Explosive. - ₩2,000

Chem Dispersal Unit
(₩12,000) Expels chemicals from microscopic pores on the surface of the skin, or through more overt ports.

Enables: Disperse Chem.
- When used, declare any drug and resolve it’s effects. You don’t need to have purchased the drug beforehand.
-

Morphic Skin
(₩12,000) Synthetic skin, often replacing the skin of the face. Reacts to electro-stimuli, and can be sculpted to take different forms. Advanced versions can sculpt themselves automatically based on 3D Scan data.

Enables: Sculpt Face.

Advantages:
Disguise | +2PLUS to checks to deceive people visually with your sculpted appearance.
- +1PLUS against people who are highly familiar with the person who’s face you’re replicating.

Uses: Infinite, but sculpting convincing replicas of other people’s faces takes time and skill.
AutoSculpt | Can mimic and automatically sculpt skin to match biometric scan data. Takes 15 minutes to finish. - (₩2,500)

Reflex Booster
(₩12,000) A nervous system aug that greatly enhances reflexes.

Advantages:
Threat Sense | You always start with Momentum and get a chance to act first in combat, even when ambushed.
Enhanced Reflexes | +1PLUS to relevant checks to react or act quickly.
Reflect Projectiles | When defending against projectiles with a Melee weapon, on a Major Success, the projectile is reflected back at a nearby target. - ₩3,000

Titan Ordnance Mounting System
(₩12,000) Allows a heavy weapon to be mounted to the shoulders.

Enables: Attach gear to body.

Advantages:
Integrated | Heavy Weapons attached this way take up 0 Gear Slots.

Disadvantages:
Welded | Switching attachments takes time and is difficult to do alone.
Bulky | Makes it difficult, if not impossible to fit into cramped spaces.
-

WASPs
(₩15,000) Small, AI Guided, caltrop-like darts that embed into the skin of targets before emitting a powerful incapacitating electrical shock.

Advantages:
Launch WASPs | Darts seek out up to 3 targets automatically.
Roll a number of d6 equal to the number of targets in range.
- On a 6: The Target falls to the floor, subdued and convulsing.
- 4-5: The Target gains the “Shocked” condition and another Minor Consequence.
- 1-3: The Target gains the “Shocked” condition.

Range: Melee

Uses: Once per Scene.
Additional Units | Can hit two additional targets. - ₩2,000

Deadman Circuit
(₩15,000) Unleash a localised EMP that can fry nearby electronic devices and augmentations, while leaving the user unharmed.

Advantages:
Unleash EMP | Interferes with Gear and Augmentations.
Roll a number of d6 equal to the number of electrically-powered targets in range, and assign each result to a target.
- 1-3: Target suffers the “Short Circuit” condition.
- 4-5: Target suffers “Short Circuit” and an additional Minor Consequence.
- 6: Target suffers “Short Circuit” and an additional Major Consequence.

Range: Melee

Uses: Once per Scene.
Wide Range | Range increased to Room. - ₩1,000
Extra Capacity | Enables use twice per scene - ₩2,000

Redundant Systems
(₩12,000) Backup systems to replace vital organ function in the case of severe damage.

Advantages:
Resilience | Adds an additional Trauma box, bringing your maximum to 3.
Persist | Once per job, turn a Trauma that would have killed you into the “Weakened” condition, that lasts for the rest of the job.
Auto Stim | Weakened Condition wears off after one scene. - ₩5,000

Pain Inhibitors
(₩15,000) Reduce, or entirely eliminate the sensation of pain. Used to overcome otherwise unbearable pain and stay conscious, and to endure torture.

Advantages:
Endure Pain | Increase Maximum Number of Level 2 Wounds from 3 -> 4.
Endure Torture | +2PLUS to checks to endure physical pain and torture.
-

Full Body Conversion
(₩50,000) A drastic and irreversible full-body replacement. Users who undergo this level of augmentation are supremely rare. A prohibitively expensive last resort.

Enables: ██████████
Advantages: ██████████
Disadvantages: ██████████

Mind-Machine Integration
(₩50,000) An extension of Quantum Processing Units. The brain is integrated even more closely with machinery. The user is put into an induced coma, and biological functions are slowed, as the user becomes a human CPU.

Enables: ██████████
Advantages: ██████████
Disadvantages: ██████████

Regulated Anagathic Substrate
(₩120,000) Greatly prolongs human lifespan, without the need for invasive, visible Augmentation.
The next generation of Augmentation.

Enables: Extended Life
Advantages: ██████████
Disadvantages: ██████████

Vehicles

NameFeaturesMods (Max 2)

Classic Motorcycle

Rent: ₩400,

Own: ₩2,000A classic motorcycle, popular among the nomadic groups of the Expanse.

Advantages:
Unassuming | Doesn’t attract attention, +1PLUS when relevant.

Space: Single Seater. 2 Gear Slots.
Nitrous | Single Use, temporary boost of speed. +1PLUS when relevant. - ₩500
Bulletproof Tires | Tires cannot be burst by gunfire - ₩750
Gyroscopic Stabilisation | +1PLUS to Drive checks - ₩1,000

Superbike

Rent: ₩800,

Own: ₩8,000 A state of the art, luxury Superbike. Fast and flashy as hell.

Advantages:
Fast | Faster than average vehicles. +1PLUS when relevant.
Flashy | Draws attention, +1PLUS when relevant.

Disadvantages:
Flashy | Draws attention, +1MINUS when relevant.

Space: Single Seater
Nitrous | Single Use, temporary boost of speed. +1PLUS when relevant. - ₩500
Bulletproof Tires | Tires cannot be burst by gunfire - ₩750
Gyroscopic Stabilisation | +1PLUS to Drive checks - ₩1,000

Consumer Car

Rent: ₩600,

Own: ₩3,000 A standard, consumer-grade car. 4 seats and a decent size trunk. A great starter car.

Advantages:
Unassuming | Doesn’t attract attention, +1PLUS when relevant.

Space: 4-Seater. 4 Gear Slots.
Nitrous | Temporary boost of speed. - ₩500
Bulletproof Tires | Tires cannot be burst by gunfire - ₩750
Concealed Cargo Space | 1 Gear Slot of hidden storage - ₩250

Consumer Van

Rent: ₩600,

Own: ₩4,000 A standard consumer-grade van. Heavy chassis. Great storage space, with potential for conversion.

Advantages:
Unassuming | Doesn’t attract attention, +1PLUS when relevant.
Heavy | +1PLUS to Drive checks to do with ramming/combat driving.

Disadvantages:
Heavy |** +1MINUS to Drive checks to do with handling/mobility.

Space: Seats up to 6 comfortably, up to 8 uncomfortably. 8 Gear Slots.
Bulletproof Tires | Tires cannot be burst by gunfire - ₩750
Concealed Cargo Space | 2 Gear Slot of hidden storage - ₩250
Converted | Reduce Gear Slots to 4, add a useful space of your choice. - ₩1,000
Plow | +1PLUS to Drive checks to do with ramming. - ₩500

Armoured Car

Rent: ₩800,

Own: ₩5,000 An upgraded consumer car with armour plating and bulletproof glass.

Advantages:
Armoured | Protects occupants from harm. Resistant to gunfire.
Bulletproof Tires | Tires cannot be burst by gunfire.
Heavy | +1PLUS to Drive checks to do with ramming/combat driving.

Disadvantages:
Heavy | +1MINUS to Drive checks to do with handling/mobility.

Space: 2-Seater. 4 Gear Slots.
Nitrous | Temporary boost of speed. - ₩500
Concealed Cargo Space | 1 Gear Slot of hidden storage - ₩250
Armed | Attached weapon. Treat as Heavy Weapon. - ₩1,000

Armoured Van

Rent: ₩800,

Own: ₩5,000 An upgraded consumer van with armour plating and bulletproof glass.

Advantages:
Armoured | Protects occupants from harm. Resistant to gunfire.
Bulletproof Tires | Tires cannot be burst by gunfire.
Heavy | +1PLUS to Drive checks to do with ramming/combat driving.

Disadvantages:
Heavy | +1MINUS to Drive checks to do with handling/mobility.

Space: Seats up to 6 comfortably, up to 8 uncomfortably. 8 Gear Slots.
Concealed Cargo Space | 2 Gear Slots of hidden storage - ₩250
Armed | Attached weapon. Treat as Heavy Weapon. - ₩1,000
Converted | Reduce Gear Slots to 4, add a useful space of your choice. - ₩1,000
Plow | +1PLUS to Drive checks to do with ramming. - ₩500

Super Car

Rent: ₩800,

Own: ₩15,000 A state of the art, luxury Super Car. Fast and flashy as hell.

Advantages:
Fast | Faster than average vehicles. +1PLUS when relevant.
Agile | Better handling than average vehicles. +1PLUS when relevant.
Flashy | Draws attention, +1PLUS when relevant.

Disadvantages:
Flashy | Draws attention, +1MINUS when relevant.

Space: 2-Seater. 2 Gear Slots.
Nitrous | Temporary boost of speed. - ₩500
Bulletproof Tires | Tires cannot be burst by gunfire - ₩750
Autonomous | Can navigate by itself. - ₩3,500

Micro Flyer

Rent: ₩1,000,

Own: ₩8,000 A micro-copter suitable for one person. Agile, but fragile.

Advantages:
Agile | Nimble and easy to manoeuvre. +1PLUS when relevant.

Disadvantages:
Fragile | Can’t stand up to too much abuse.

Space: Single Seater
Chaff Launcher | Once per-job. Causes guided missiles to miss. - ₩500

Helicopter

Rent: ₩2,000,

Own: ₩20,000 A commercial-grade helicopter. Can be upgraded to add armour and armaments.

Advantages:
Armoured | Protects occupants from harm. Resistant to gunfire.
Agile | Nimble and easy to manoeuvre. +1PLUS when relevant.

Space: 4-Seater. 6 Gear Slots.
Chaff Launcher | Once per-job. Causes guided missiles to miss. - ₩500
Armed | Attached weapon. Treat as Heavy Weapon. - ₩1,000

Skiff

Rent: ₩400,

Own: ₩1,000 A small skiff, useful for navigating the narrow canals of Wuhai.

Advantages:
Small | Can fit along waterways that most boats can’t.
Unassuming | Doesn’t attract attention, +1PLUS when relevant.

Space: 4-Seater. 3 Gear Slots.
Concealed Cargo Space | 2 Gear Slots of hidden storage - ₩250
Bulletproof Hull | Resistant to gunfire. - ₩750
Improved Engine | Faster than average Skiffs - ₩500

Fishing Boat

Rent: ₩600,

Own: ₩3,000 A basic fishing trawler, common to see along the Masursky Bay.

Advantages:
Unassuming | Doesn’t attract attention, +1PLUS when relevant.

Disadvantages:
Slow | Slower than many other boats.

Space: Space for 8 people. 8 Gear Slots.
Concealed Cargo Space | 2 Gear Slots of hidden storage - ₩250
Bulletproof Hull | Resistant to gunfire. - ₩750

Speed Boat

Rent: ₩800,

Own: ₩8,000 A luxury speed boat, significantly faster than a fishing boat, but likely to draw attention.

Advantages:
Fast | Faster than average boats. +1PLUS when relevant.
Agile | Better handling than average boats. +1PLUS when relevant.
Flashy | Draws attention, +1PLUS when relevant.

Disadvantages:
Flashy | Draws attention, +1MINUS when relevant.

Space: 4-Seater. 3 Gear Slots.
Concealed Cargo Space | 2 Gear Slots of hidden storage - ₩250
Bulletproof Hull | Resistant to gunfire. - ₩750
Improved Engine | Faster than average Speedboats - ₩500

Submersible

Rent: ₩2,000,

Own: ₩18,000 A submersible vehicle, suitable for navigating the floor of The Red Sea.

Advantages:
Dive | Can submerge and stay below the water indefinitely.
Sonar | Can track targets above the water, while submerged. +1PLUS when relevant.

Space: Space for 4 people. 3 Gear Slots.
Stealth | Cannot be detected by security systems/sonar etc. - ₩1,000
Armed | Torpedoes. Treat as Heavy Weapon (Launcher). - ₩1,000

Yacht

Rent: ₩10,000,

Own: ₩60,000 An incredibly luxurious Yacht, the dream of Corporate Drones across Mars.

Advantages:
Luxury | Draws attention, impresses people +2PLUS when relevant.


Disadvantages:
Part of the Problem | Owning this paints a target on your back. +2MINUS when relevant.

Space: Plenty space for people and gear.
Helipad | Space to land a Helicopter - ₩2,500
Jet Skis | Three Jet Skis - ₩2,500
Crewed | Waited on hand and foot by private crew - ₩3,500

Lifestyle

NameFeatures
Sleeping Rough, no Fixed Address

Stash Req: ₩0
Disadvantages:
No Security | +1MINUS
Poor Hygiene | +1MINUS
Poor Diet | +1MINUS
Rack in a Capsule Hotel

Stash Req: ₩250
Advantages:
Safe Place to Sleep | +1PLUS

Disadvantages:
Poor Diet | +1MINUS
Poor Hygiene | +1MINUS
Shared Flat in a Crowded Tenement

Stash Req: ₩1,000
Advantages:
Safe Place to Sleep | +1PLUS

Disadvantages:
Poor Diet | +1MINUS
No Privacy | +1MINUS
One-Room Walk-Up on a Run-Down Block

Stash Req: ₩2,500
Advantages:
Safe Place to Sleep | +1PLUS

Disadvantages:
Poor Diet | +1MINUS
Comfortable Flat in a Decent District

Stash Req: ₩7,500
Advantages:
Safe Place to Sleep | +1PLUS
Decent Hygiene | +1PLUS
Decent Diet | +1PLUS
Corporate-Grade Rental in a Clean Zone

Stash Req: ₩15,000
Advantages:
Comfortable Place to Sleep | +2PLUS
Decent Hygiene | +1PLUS
Decent Diet | +1PLUS
Decent Security | +1PLUS
High-Security Apartment with Concierge

Stash Req: ₩25,000
Advantages:
Comfortable Place to Sleep | +2PLUS
Good Hygiene | +2PLUS
Balanced Diet | +2PLUS
Excellent Security | +2PLUS
Aura of Affluence | +1PLUS

Disadvantages:
Nosy Neighbours | +1MINUS
Out of Touch | +1MINUS
Penthouse or Villa with Full-Service Staff

Stash Req: ₩100,000
Advantages:
Comfortable Place to Sleep | +2PLUS
Good Hygiene | +2PLUS
Balanced Diet | +2PLUS
Excellent Security | +2PLUS
Huge Affluence | +2PLUS

Disadvantages:
Part of the Elite | +3MINUS