
Loadout // Gear
Gear
Gear covers all of a character’s belongings, from Weapons and Armour, to Drugs, to Augmentations and Vehicles.
Features
Gear and Augmentations have Features. Details that define what actions they allow, and any specific advantages and disadvantages they may have.
- Some actions are Enabled by gear.
Meaning, the use of this gear allows you to do something you previously couldn’t.
There is no PLUS/MINUS added for these. - Some gear have Advantages
Advantages might add Advantage Dice PLUS to relevant checks, or provide some other benefit. - Likewise, some gear may have Disadvantages.
Disadvantages might reduce a Skill, add Threat Dice MINUS to relevant checks, or be purely fictional problems, (E.g. Slow, Noisy, etc.). - Some pieces of gear have limited uses.
This could be a limited duration (E.g. up to an hour), limited uses per-job (recovered during Downtime), or are consumed on use (E.g. Grenades, Drugs). - Features and Advantages are only applied when they become relevant.
For example, the Survival Kit’s +1PLUS to Survival checks only applies when attempting something specific to the kit. - Items and Augmentations can also be upgraded with Mods.
Mods can add features, remove disadvantages, and further individualise Gear.
Mods can be acquired with ₩on, crafting, and contacts.- Basic Gear, Weapons, Armour, and Vehicles have a limit of two mods at a time (without access to a Workshop). Augmentations do not have these limits.
Loadout
There is no hard limit on the amount of gear a person can own at any time, other than the ₩on required to purchase it.
There is, however, a limit on how much Gear a character can bring with them on a Job, represented as “Loadout”. Every piece of gear takes up a certain number of Gear Slots, shown with one or more ◆.
Before a job begins:
- Characters choose a Loadout between Subtle (Max 3 ◆‘s worth of items), and Obvious (Max 6 ◆‘s worth of items).
- They must also declare any Heavy items, (Items weighing ◆◆◆ or more).
If you are carrying a Heavy item, your Loadout is automatically treat as Obvious. - Additionally, if you are using any Vehicles for the job. Declare them now.
You can choose one vehicle per-character able to drive it.
Loadout indicates how geared-up an Character appears to observers. The more you carry, the more obviously kitted out and ready for action you are.
Instead of choosing specific items before a job, instead, at any time, you can declare and produce any gear you own, up to the maximum of your Loadout.
Additional Info
Reducing Gear Slots / Increasing Loadout Limits:
- Mods (e.g. Lightweight Materials) reduce how many Slots a piece of gear takes.
- Augmentations can adjust your Loadout Limits (e.g. Microfibral Muscle).
Vehicles:
- Vehicles have Gear Slots as well, allowing you to draw gear up to this total from them during a job.
- This can be useful to access a heavy item you didn’t declare, or to switch from Subtle to Obvious mid-job.
- For example: You can case the joint while Subtle, then return and gear up to Obvious for the heist. - Vehicles are expensive. If you only need it for one job, consider renting it instead.
- Rent costs are significantly cheaper than buying one outright.
- See Gear for a full list of prices.
Going above your chosen Loadout:
- If you go above Subtle (> 3 ◆), you become Obvious.
- If you go above Obvious(> 6 ◆), add +1 Threat Die for each slot above your Maximum to any checks where extra weight or bulkiness might hinder you.
Security
While there are no hard limits on the number of items a character can own, there may be fictional disadvantages to owning more than you can securely store.
There aren’t specific mechanics to track this, but apply common sense.
For Example:
- A character purchases a flashy new supercar, but keeps it outside in a slum with no secure parking.
Don’t expect your wheels to still be there in the morning.
Augmentations
Augs are expensive, but enable you to surpass ordinary human limits.
You can think of them like “Stunts” or “Feats” from other systems.
Characters start with 3 Aug Slots, and each Aug takes up 1 Slot.
Each Augmentation places strain upon the body.
This can be increased later using Advancements.
Installing & Modding Augmentations
You can purchase, install and swap out Augs during Downtime.
You cannot install new Augmentations, or modify existing ones without surgery and the help of a specialist.
- This could be an Unlicensed Chopdoc, a Licensed AUG Clinician, or another Player Character.
Augmentation Rejection
When Installing or Swapping out Augmentations:
- Make a Check, start with 3MINUS as a base.
Add PLUS/MINUS for anything that would Help/Hinder the procedure or the aftercare. - On a Major or Minor Success: The procedure goes well, and your body adapts quickly.
- On a Hollow or Bane: The procedure goes poorly, and your immune system flares in response to the new Augmentation. Gain the “Augmentation Rejection” condition for the duration of the next job.
- Calcineurin Inhibitors cure Aug Rejection sooner, but don’t come cheap.
Mods
Items and Augmentations can be upgraded with Mods
- Mods can add features, remove disadvantages, and further individualise Gear.
- Mods can be acquired with ₩on, crafting, and contacts.
- Basic Gear, Weapons, Armour, and Vehicles have a limit of two Mods at a time (without access to a Workshop). Augmentations do not have these limits.
Installing Mods
Installing a Mod is easy enough.
- Once you have purchased or crafted a mod, you can freely swap it out at any point during Downtime.
- Augmentation Mods require specialist surgery and aftercare. See Installing and Modifying Augmentations above.
Crafting
Crafting Gear and Mods takes time, skill, and money.
Treat it as a Project, and make Checks (likely using Engineering or Tech) to progress it during Downtime.